Dev Log

This page collects development notes, patch summaries, and design thoughts behind CastleClimb. It gives players insight into what is changing and why certain decisions are being made.

Update – Initial Public Web Build

Date: 2025

The current version of CastleClimb is focused on delivering a stable, browser-friendly build with a complete vertical slice of the core experience. The emphasis is on smooth performance, consistent physics, and a castle layout that feels challenging but learnable.

The surrounding website has been updated with additional pages and information to better explain the game, provide guidance for new players, and meet modern web standards.

Planned Improvements

As the project evolves, new entries will be added here to document significant changes and experiments.

Patch 0.2 – Input Responsiveness Update

Date: February 2025

Improved the character’s input buffer and jump detection system to make movement smoother and more reliable, especially on high-latency browsers. We also adjusted trap hitboxes for better fairness on small ledges.

Thanks to community feedback, we added a visual “dust puff” effect to indicate successful jumps — improving timing awareness.

Patch 0.3 – Performance & Loading Optimization

Date: March 2025

Reduced initial WebGL load time by 30% by compressing assets and using lazy loading for background textures. The game now runs at a consistent 60fps on most devices.

Additionally, we added a smaller fallback version of the background music for slower connections.

Patch 0.4 – The “Midnight Ramparts” Update

Date: April 2025

Introduced a new dark-themed section of the fortress called the Midnight Ramparts, featuring rotating blades and breakaway platforms. The new area adds higher risk but greater rewards.

New leaderboard features and a global announcement system are being tested — stay tuned for integration with the main climb.