About CastleClimb
CastleClimb is a 2D medieval platformer built in Unity WebGL and designed to be played directly in your browser. The goal is simple but demanding: climb a towering fortress filled with traps, moving platforms, and risky shortcuts. The higher you go, the more intense each jump becomes.
The project started as a small experiment in browser-based platforming and slowly grew into a more ambitious world. Every part of the game, from the layout of the fortress to the feel of each jump, is tuned toward a single question: “Can I make just one more jump?”
Design Goals
- Instant Access: No install, no launcher, no patching. Open the page and play.
- High Replay Value: The castle is designed around repeated attempts and gradual mastery.
- Readable Challenges: Traps and platforms are telegraphed so failure feels fair, not random.
- Compact Sessions: You can play for a few minutes or sink in for an hour chasing a new high point.
The castle itself is treated like a character: you learn its moods, its risks, and its secrets the more you climb. That sense of growing familiarity is core to the experience.
Technology
CastleClimb runs using Unity WebGL, which allows the game to execute inside modern browsers without plugins. The rendering, physics, and input are all handled by Unity, while the surrounding page is a custom-built HTML/CSS layout for performance and readability.
Over time, additional systems are planned, including improved accessibility options, performance tweaks for lower-end devices, and optional quality settings for players on high-refresh displays.
Future Roadmap
CastleClimb is under active development. Planned additions include:
- Additional trap types and castle sections.
- New visual variations for different tiers of the fortress.
- More detailed lore entries expanding the world behind the climb.
- Optional challenge modes for speedrunners and high-score hunters.
You can follow progress and read detailed notes in the Dev Log.